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SLSC Glossary
- Actor: This refers to the actual actor playing and voicing a particular role, although we do not get to see their actual avatars, and see bot representations instead.
- Affiliate Site: An affiliate site is an off-main-location host of the live show. There are two types of affiliate sites, and each will have its own pricing.
Affiliates may choose to charge their audience.
- Single Sim Affiliates: Traditional simulcast stream. Optional Old SL Globe Theatre with 1024m2 footprint rezzed for atmosphere.
- Four Sim Affiliates: InfoBots will virtually represent and mimic the live action from the actors in the main venue, while voice streams.
- Avatar: An avatar is a virtual representation of an agent, an end user, and may take on any shape or form -- from a simple box to an ordinary humanoid character.
- Bots
- InfoBots: InfoBots accept information, and are self-sufficient based on their archive of stored or received information.
- SimulBots: Receives information in real time to play autonomously an arbitrary distance across the grid from the original production venue.
- RecBots: Fetches information from stored archive to play back the entire performance in 3D. The performance can go on uninterrupted, or the 'director-audience' can pause at certain points and walk through the scene and even stop to pose next to a star!
- AvaBots: Although they may possess some AI, such as auto-reflexes, these bots require input from either a director or technician or actor.
- CrowdBot: This bot simulates a background member in a crowd. To appear natural, the bot possesses a degree of AI auto-reflexes, and would launch into similar actions with a neighboring CrowdBot; for example, if a neighboring CrowdBot launches into speech actions, the CrowdBot immediately next to it would also react with speech gestures. This degree of interaction-based action-generation will also allow for a unique CrowdBot background reaction every single time.
- IndivBot: This is basically the avatar's avatar. This bot will represent the actor. Actors can control these bots in several ways -- either by pressing a button on their own avatar HUD's to signal the next line or to freely navigate the IndivBot by clicking the stage location he wants the bot to walk to. These bots also detect speech start and end points from the actors. When a bot crashes, another 'serialized bot' is ready to take its place; when an actor crashes, the controls default to director or technician; by the IndivBots, the show continues no matter what!
- Four-sim-bridge: As of 2007, each Second Life sim can support up to 100 avatars at maximum, although the recommended number is 50. In order to maximize the seating capacity of the main live venue, we will bridge four sim corners together for the main stage. (We will also have a number of affiliate sites that uses our InfoBot technology to show live version of the play. For single-sim affiliates, we will also have a regular simulcast stream.)
- Grid: The grid refers to all sims on the map of Second Life.
- Particles: Particles do not count against sim prim limits, but may be used to give the effect of a burst of -- literally -- particles. They are also useful for ghost effects, as well as atmospheric effects.
- Prims: The prim is the basic building block of Second Life, and all functionality arises from a prim. Each sim is limited to 15,000 prims, while "open spaces" prims have lower prim limits. Prims are not continuous in mutability, and thus detailed shapes often require interpolation based on many prims.
- Sim: A sim refers to a region, which is a 256x256m2 parcel of land. For Class 5 servers, there is a maximum of four sims per four core server.
- Simulcast: A live 2-D video recording of what takes place at a main location that is immediately broadcast to offsite venues to be displayed on movie theatre screens.
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